SlowDelve

Play-by-post D&D

Play-by-post D&D that keeps going.

SlowDelve is a home for play-by-post Dungeons & Dragons — deep-character campaigns you play a turn at a time, whenever you have a minute. Run the game yourself, share it with a group, or let an optional AI Dungeon Master keep the story moving when life gets in the way.

SlowDelve — a d20 and a quill over a moonlit keep

How it works

01

Roll up a character

Full fifth-edition character creation — race, class, background, the whole sheet. We do the math; you make the choices.

02

Post your turn whenever

Read what happened, decide what you do, post it. Five minutes on a break or a long think overnight — the table waits for you.

03

The game keeps its pace

Set a per-turn clock or don't. A quiet player's character holds the line instead of freezing the story, and everyone gets a nudge when it's their move.

Games don't die here

Play-by-post's oldest problem is the game that quietly stops — someone fades, the DM burns out, weeks pass between posts. SlowDelve is built against that.

You set the pace

Four hours a turn, up to a day, or no clock at all. Fast weeks and slow weeks both work.

One quiet player doesn't stall the table

Their character holds position — or defends, in a fight — and the story moves on. Nobody's enthusiasm waits on the slowest poster.

A nudge when it's your move

An email when the game is genuinely waiting on you, and nothing when it isn't.

Nobody has to run it

If your group can't find a Dungeon Master, the AI one will — narrating the world, playing the monsters, and resolving each turn the moment it's posted.

A turn

The cellar stair ends in ankle-deep black water. A lantern gutters on a hook, and beyond its light something drags itself across the stone.

I lift the lantern and edge toward the sound, dagger ready.

🎲 Stealth check: 8 vs DC 12 — failure

Your boot finds a loose slab. It tips with a crack, and the dragging stops. Two points of green light turn toward you in the dark.

…then you close the tab. An email arrives when the game has moved.

Play it your way

Solo

Just you and the Dungeon Master, at whatever hour suits you.

A party of two to six

Send a link. Take turns in order, or everyone submits at once and the round resolves when the last person's in.

Bring your own DM

Run the game for your friends. The dice engine, maps, combat, and sheets are handled — you bring the world.

Or let the AI DM run it

Optional, and never in charge of the dice. Turn it on when nobody wants to sit behind the screen.

No one has to be online at the same time.

What it costs

SlowDelve is free while we're building it. Games you or a friend run — a real person behind the screen — will stay free. The AI Dungeon Master will always have a free allowance to play with, and a paid tier for people who lean on it heavily. No ads, ever.